What the letters mean
The board scores the writeup's view of damage, area clear, and how early the kit comes online. It is not a speedrun table and not a PvP ladder. Matchups cited on a row are claims from that writeup.
What was left off
Time, Solar, Krampus, Infinity, Fools Phantom, and Sunlar are in the element list without a letter. Sand is in A on this board and Rare on the roster table. Those are different claims, and both are kept.
S tier
Player decision Treat the S letter as that board's placement only. There is no ability list here to build around.
Player decision A high letter without a published move list. Do not spend a gem budget you need for a working clearer.
Player decision A listed Legendary you can keep if you already rolled it. The ranking does not present it as the first element a level 1 account should chase.
Player decision A long mastery investment. The cap of 500 is why the ranking tells high-level players to stay with it.
Player decision If you already own it, the ranking treats it as a low-mastery clearer. It is not in the store's current 20.
Player decision Keep it if the roll lands. There is not a move-by-move build on this board.
Player decision A listed Mythic the recent board still rates in S. The Tail Whip detail is from 2024, so confirm the move in game.
A tier
Player decision The letter only helps if the event roll is actually available. It is not a gem-altar target on the standard rate table.
Player decision A Mythic the board does not tell you to master ahead of Reaper or Phantom.
Player decision A store Epic the board still rates above several Legendaries. Read the banner-rate warning before you trust 10%.
Player decision A listed Legendary in A. The expired DARKNESS code paid gems, not the element.
Player decision The board's Epic to invest in if Mythic rolls are not happening.
Player decision Use it outside Jungle. The level 35 map is the one the ranking tells Lava players to avoid.
Player decision The letter is the only Smoke-specific claim on that board.
Player decision Do not read the A letter as a reason to master a Rare ahead of Light or Lightning. The board and the rarity table disagree in tone.
Player decision A mastery project, not an early one-shot. The 10,000 figure is that article's example, not a listed base stat.
Player decision Bring it to bosses. The board does not put it in S.
B tier
Player decision A starter for Ancient Tomb. Water is the named counter at 1.5x. Replace it when a ranked Epic or better is online.
Player decision Use the low cooldowns for wave control. Do not expect the ranking's Legendary damage.
Player decision The Rare to keep for Ancient Tomb and early Jungle if you do not have Light, Lightning, or a Mythic.
C tier
Player decision Stop at the Jungle-boss skills if you are still on Earth. The ranking does not want the ultimate.
D tier
Player decision Use the first skill against Fire if that matchup matters. Do not master it for later skills.
Player decision Replace it when any B-tier or better element is available.
![[๐พ] Elemental Dungeons elements tier list](/media/optimized/4078306b4ae8d64c873a025e-498.webp)