Elements

Fire

Rare starter on the store list. The October 2026 board places it in B for early area skills.

Fire in [๐Ÿ‘พ] Elemental Dungeons

Fire: Rare starter on the store list. The October 2026 board places it in B for early area skills. Get it by Summoning altar for 100 Gems, or 1,000 Gems for ten rolls. Sus Vampire takes gold on a three-hour cooldown. Purple dungeon chests can drop an orb. Mastery earned on Fire stays if you equip something else. Useโ€ฆ

What is Fire?

Fire is on the experience page. The mid-2026 roster calls it Rare. The October 2, 2026 ranking says Fireball at mastery 1 can hit a group at mid range or one target directly, and Flame Smash is a high-area second skill. It says the later skills knock enemies back and shield you without much damage.

Published facts

Fire facts
FactValue
TierB
RarityRare
On store listYes
Max masteryNot published

How do you get Fire?

Summoning altar for 100 Gems, or 1,000 Gems for ten rolls. Sus Vampire takes gold on a three-hour cooldown. Purple dungeon chests can drop an orb. Mastery earned on Fire stays if you equip something else.

How do you use Fire?

Use Fireball and Flame Smash while learning Ancient Tomb. Water is the named 1.5x counter. The ranking does not treat the later skills as the reason to keep Fire.

FAQ

Fire questions

Where do elements come from?

100 Gems for one altar roll and 1,000 Gems for ten. Sus Vampire sells an alternate roll for gold on a three-hour cooldown. Purple chests in dungeons can drop an orb.

How does elemental advantage work?

A counter deals 1.5x. The only pairs named in the mid-2026 element page are Water over Fire and Fire over Nature. Other matchups on this wiki are labeled as claims from the October 2026 ranking.